Stfu stepehen, go suck your wife's boyfriend or some shit.Just as I thought it couldn’t get vantabrimmier…
i dont like this "alice" characterUnrelated but, I just realised Alice is a gypsy.
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Look at that swarthy skin and these t50 eyes.
Maker her like romanian schizo saar.i dont like this "alice" character
im going to make it a demon.
an all black abomination filled with spikes and has a half melted human face perhaps
He looks obsessed.animation improvements + testing out shocked eyes / determined face. face system will be a bit iffy, eye size will change if you get hit or something, face might just stay like that when you're running but go back to normal on idle and walk or something. might somehow have to give engel teeth. how would that look
oh yeah right it looks like this
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anyways heres the improvements
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it's not that kind of game, chud.
stealth game similar to metal gear solidwhat is it supposed to be then
if the player could rotate the camera in any angle, then they'd probably just only move in one direction which defeats the whole purpose of making animations for different sides of the body for characters. at that point, you'd have a fully third person camera that and just a backwards and forwards sprite, which is not at all what i intend for, as my intentions are to make a metal gear solid-like game with fixed camera angles.how doe? having the player be able to rotate the camera however they want wouldn't be jarring, especially if you're able to see with 90 degree cameras inside corridors
tldr: i know what im doingif the player could rotate the camera in any angle, then they'd probably just only move in one direction which defeats the whole purpose of making animations for different sides of the body for characters. at that point, you'd have a fully third person camera that and just a backwards and forwards sprite, which is not at all what i intend for, as my intentions are to make a metal gear solid-like game with fixed camera angles.
that system would be a lot similar to megaman legends camera system which is not what i intend for.
aswell as that, it'd actually make moving really hard as you'd accidentally bump into walls or have to readjust your camera if it's off in the wrong direction, if you dont know what i mean by this, you wont run directly straight down a hall with a freeform camera but rather you'd run down a 120 degree line for example, which to me is just, off. non fixed cameras and non 90 degree angle cameras are much more suited for open world games, not a semi-topdown 2.5Dish stealth game.
there is also a first person camera, but the point is not at all to let you just use it and toggle perspective, but rather to mimic the first person camera of metal gear solid that allows you to aim and shoot at enemy heads for headshots.
when it comes to the camera angles, the question essentially comes down to the aesthetic and what i like. i think that having a non fixed camera would be extremely boring.
the game will also be designed to work with a controller and also keyboard only, because i think that using a mouse for everything is kind of obsessed and I don't like how inaccurate that can be especially when you're playing with joysticks, it'd just be easier to have 2 camera control buttons which change perspective rather than using an entire stick for rotating a camera that isn't supposed to be fully third person. i have these animations and I want to encourage players to see all of them and not only walk forward and backwards for example.
yeah but nobody is playing the game like this.Wouldn't they just do that with 90 degree cameras?
the scene is a tight corridor school with no outside world, its an action based stealth game, where you have to complete actions on time and not get caught.>slowly turning the camera to admire the scene le bad
Analog Sticks can often over shoot and you'll never be able to get a 90 degree angle on one due to getting 91 degrees or 89 degrees or 93 degrees but never 90 degrees.Falsecracker. Changing your camera is a fast as pressing a button. That's why analog sticks control the camera due to the fact you can either rotate slow or fast depending on how far you push the stick.
This is wrong, it was MGS3 which swapped for the over the shoulder camera, specifically the re-releases of the game and not the original version for the PS2.So which is it? Either way MGS2 dropped the whole fixed camera shit