Hoi4 Mod

>it is not meant to be realistic
oh then i was in the wrong since i was trying to balance it to some realistic stuff like south pole being bigger etc. changing the map is not hard at all. For the map you did i can just disable naval invasions since i dont think anyone will do it anyways and make the map you sent the main map.
also now that i think about it you are right. dedicating 90% of the map to chan while not giving them content is not a good decision

How big should i make this then? the current map is as big as europe so i think europe size is good since bigger maps get boring.
with the map i can add land borders like this and then make hoi4 create graphics like the banners on Santa's workshop etc. i think it could be gemmy
this is the size comparison i think its a good ratio

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How big should i make this then? the current map is as big as europe so i think europe size is good since bigger maps get boring.
with the map i can add land borders like this and then make hoi4 create graphics like the banners on Santa's workshop etc. i think it could be gemmy
This is something that can be iterated upon as we balance the game. The most important parts of a game are the narrative, how it looks, and how easy it is to pick it up and play. Numbers, provinces, and time to move from point A to B are things that come after that. As this is a m od, most of these things are already made easier or taken care of entirely for us. If you absolutely need a recommendation from me however, I think the total map should be the size of Europe for 4cuck+Sharty+the splinters, and european Russia for the blog+booru and kolyma floating off in the distance.
 
This is something that can be iterated upon as we balance the game. The most important parts of a game are the narrative, how it looks, and how easy it is to pick it up and play. Numbers, provinces, and time to move from point A to B are things that come after that. As this is a m od, most of these things are already made easier or taken care of entirely for us. If you absolutely need a recommendation from me however, I think the total map should be the size of Europe for south pole+Santa's workshop+the splinters, and european Russia for the blog+booru and kolyma floating off in the distance.
okay i will export the map to the mod and post here then
brb 20 minutes
 
i got bored of doing countries so i am doing a sidequest. i will recreate the soy home site (glow because yotsuba breaks the game)

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My current elevator pitch is that I believe that any niche group could hold influence in the TFR American Civil War, so why not Internet groups?
I want to make a soyjak dot party themed nation in TFR's civil war, and I believe I found the way to do it that's fun and interesting.
I intend to replace this no content nation in Oregon(with the country tag Licorice Candy :cobshock:) with a Santa's workshop themed faction led by Soot, who will conquer America with the aid of other Santa's workshop figures.
My current idea for a game timeline would be to have internet communities rise in popularity in the wake of COVID, have many of them fight in Saudi Arabia during their civil war, then return to the near-collapse America to form a group, one that would coup the SNCA Aryan Nations from Mr Mcdonald over here ::mutt:: and form a new country festive on south pole.
Why south pole? Because it would make sense to have them, a much bigger group, lead the way first in a splinter coup, plus it would allow me to bait normgroids by advertising it as LE SCHITZO FOUR CHAN COUNTRY!!! Obviously they would get couped by Soot, and the game would go on.
My idea for a gameplay experience would be a 3 way power struggle between Soot, Froot, and Kuz that result in different endings, an inevitable clash with the California unifier via more subversive means(APLA is really strong in the current build), all of which builds to a final struggle against Atomwaffen, and then clashes with other nations as Let your heart be bright! Internetsstaat tries to take over teh interwebs by whatever means.
I was inspired by how much influence the O9A Atomwaffen Division could have in the game, despite being a niche satanist group that in real life we know for teenage pedophiles. If they could achieve that in TFR's story, why not the Santa's workshop? I intend to model the power struggle off the in-game Atomwaffen power struggle, and I want to build Atomwaffen as the final enemy due to how we've dealt with O9A people for real in our spaces. The Division would be given hidden buffs to allow them to consistently unite the South, and I want the Santa's workshop focuses to do things that visibly give buffs to the Division so they are a much more substantial threat than in base TFR. It sounds like a fun concept, especially if I have to learn new things to make my creative vision real.
Right now I'm trying to focus on learning how to code mods, since art placeholders could be easily utilized from the Booru, the story and gameplay can always be polished later, and Paradox just released a massive DLC so I'm working with a stable code base for a good long while. Plus, this creative expression is fun! I couldnt show it to any real life people, but I can always take the skills with me for something else. I'm putting my pitch out there so anyone who reads this could send me coding resources, ideas, or just hold me to my word. Even if I fail at trying to make this, I can still say that I tried and I can try again. Plus, it seems like less work than whatever Mist wants to make, geg.
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saudi civil war is sandnigger snca doe, why would anybody fly out there to fight?
 
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