>VSCodevulkan won
not games
gegdot has garbage performance![]()
Sandfire Demo [2024] by Kmitt
kmitt.itch.io
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Road to Vostok on Steam
Road to Vostok is a hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Survive, loot, plan and prepare your way across the Border Zone and enter the Vostok.store.steampowered.com
not games
gegdot has garbage performance
opengl isnt any slower at rendering than vulkan
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gegdot has shit performnce because of gdscriptView attachment 32721
>godot is le bad at making le graphics so can u show me examples of godot making le graphics
>oh but these examples are not good enough ese.... godot... stil bad....
opengl is slower in edge cases because of cpu overhead and as a stated has better hardware support so it can run on a potato while vulkan cant even run
>transsexual legends gameplaygodot cultists?
c is fasterperformancechuds is this the most bone tingling most spine tingling most performant 3d engine to ever exist?
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GitHub - GreatCorn/MASMZE-3D: MASMZE-3D is a horror maze-runner game made almost entirely on x86 Assembly and native WinAPI procedures with the help of the Microsoft Macro Assembler (MASM32).
MASMZE-3D is a horror maze-runner game made almost entirely on x86 Assembly and native WinAPI procedures with the help of the Microsoft Macro Assembler (MASM32). - GreatCorn/MASMZE-3Dgithub.com
one benefit to making your own engine is you know exactly what needs to be synced so multiplayer is easy. unity is fucking retarded. you make things a "network object"??? what is it even doing. you might as well set up your own tcp thing.Looking into multiplayer solutions. Highly demoralizing.
writing your own netcode is pretty fun once you get it, I made a bretty fast lockstep with buffer netcode in gamemakerLooking into multiplayer solutions. Highly demoralizing.
one downside to making my own engine: Making my own engineone benefit to making your own engine is you know exactly what needs to be synced so multiplayer is easy. unity is fucking retarded. you make things a "network object"??? what is it even doing. you might as well set up your own tcp thing.