What game are you making?Should I feel guilty for using game engines like Godot even though it makes everything 10x easier and the performance is still pretty okay?
Nah you're doing it rightShould I feel guilty for using game engines like Godot even though it makes everything 10x easier and the performance is still pretty okay?
Yes. Do everything in assembly like a real programmerShould I feel guilty for using game engines like Godot even though it makes everything 10x easier and the performance is still pretty okay?
I wanna make a sandbox game in the future, maybe even design it so you can play it in a web browser and ever since BlenderChud got into my head I've been wanting to switch to a new programming language to squeeze out performance o algo, which kind of just made me unable to make games at all because Godot is genuinely so good, it's bullshit free, it's easy to make good games with, but "ummm GDScript is so slow LEL" gave me genuine paranoia like I need to use a better language to get more performance and get games running on every device possible.What game are you making?
I mean Godot literally has a multiplayer library and everything and I just don't even want to program allat by myself.I wanna make a sandbox game in the future, maybe even design it so you can play it in a web browser and ever since BlenderChud got into my head I've been wanting to switch to a new programming language to squeeze out performance o algo, which kind of just made me unable to make games at all because Godot is genuinely so good, it's bullshit free, it's easy to make good games with, but "ummm GDScript is so slow LEL" gave me genuine paranoia like I need to use a better language to get more performance and get games running on every device possible.
But that just made me not use Godot and not make games at all. I haven't touched it, instead I've been frollocking around trying to find a good programming language that's easy to use and extremely performant, even though the reality of it is that Godot is probably just good enough o algo.
I do.I also don't have a crappy laptop so I can't test my games on lower end devices to see if they run well or not.
I don't trust you, sorry.I do.
Pretty sure GDScript is only slow if you use a heckin 3 for loop, if it's game logic you should be fine. Since rendering, physics, collision, events all run on C/C++ and your GDScript just hooks into it. You're over reacting my love.I wanna make a sandbox game in the future, maybe even design it so you can play it in a web browser and ever since BlenderChud got into my head I've been wanting to switch to a new programming language to squeeze out performance o algo, which kind of just made me unable to make games at all because Godot is genuinely so good, it's bullshit free, it's easy to make good games with, but "ummm GDScript is so slow LEL" gave me genuine paranoia like I need to use a better language to get more performance and get games running on every device possible.
But that just made me not use Godot and not make games at all. I haven't touched it, instead I've been frollocking around trying to find a good programming language that's easy to use and extremely performant, even though the reality of it is that Godot is probably just good enough o algo.
Wow. You predicted my every word.I don't trust you, sorry.
>Why?
Because I just don't
>OK. Sorry.
fuck them, make it so it needs a rtx 5090 to run at 30 fpsI also don't have a crappy laptop so I can't test my games on lower end devices to see if they run well or not.
But there genuinely are some parts of GDScript that suck, like gridmaps and tilemaps.Pretty sure GDScript is only slow if you use a heckin 3 for loop, if it's game logic you should be fine. Since rendering, physics, collision, events all run on C/C++ and your GDScript just hooks into it. You're over reacting my love.
gegdot is broken alpha tier software that dosen't even have working occulusion culling in 2024I wanna make a sandbox game in the future, maybe even design it so you can play it in a web browser and ever since BlenderChud got into my head I've been wanting to switch to a new programming language to squeeze out performance o algo, which kind of just made me unable to make games at all because Godot is genuinely so good, it's bullshit free, it's easy to make good games with, but "ummm GDScript is so slow LEL" gave me genuine paranoia like I need to use a better language to get more performance and get games running on every device possible.
But that just made me not use Godot and not make games at all. I haven't touched it, instead I've been frollocking around trying to find a good programming language that's easy to use and extremely performant, even though the reality of it is that Godot is probably just good enough o algo.
because you don't need it you stupid bigoted chudgegdot is broken alpha tier software that dosen't even have working occulusion culling in 2024
Intresting, I heard of Ogre3d but never dived deeper beyond the first window tutorial. It uses a class based inheritance approach which a lot of people in game industry condemn or something.Ogre3D is way better than gegdot, has way better hardware compatibilty working occulusion culling and has been battle tested.