Come help me with Soyjak Tycoon

Here is the Greentext arrow dual blades. If anyone has a drawn image of a greentext for the icon please tell me. its made from 3 animations
1. dual swing
2. single swing(cycles automatically)
3.Idle animation(10 seconds painstakinly animated as it was my first time)
adding sfx next. yes it does ragdoll the person on death to.
>If anyone has a drawn image of a greentext for the icon please tell me.
I'll do it but I might draw it on mobile drawing program
 
>If anyone has a drawn image of a greentext for the icon please tell me.
I'll do it but I might draw it on mobile drawing program
That took like under 2 minutes to make that.
 

Attachments

  • Untitled741_20250513122233.png
    Untitled741_20250513122233.png
    27.1 KB · Views: 4
  • Untitled741_20250513122229.png
    Untitled741_20250513122229.png
    27.1 KB · Views: 7
Adding some more stuff.

I got so far.
Medals and killstreaks. just a fun thing I added. Besides weapons specific killstreaks these are all the unique medals you can get

Killjoy: Kill a player who was on a 5 or more killstreak
Survivor: Survive a encounter with someone with extremely low health and live for 30 seconds afterwards
Yoink: Kill a player who was lunging at someone with the blue bladed daggers.


Particle system and effects and new animation:
I added particles to the blue blades now. when equipping the weapon particles matching the color of the weapon play out for a second before fading. The same thing happens when swinging but on a much smaller scale.

I added a swinging animation that loops spefically for the blue blade. this one is inspired by the sword lunge from halo 2 and how it violently shakes. it only plays when lunging and because we do not know how far the player is lunging I made the animation longer than normal and just cut it off once the player reaches contact with their target after lunging.

The dual bluetext blade also BOTH changes to red when you able to lunge at a enemy and in range.

I also updated the hit detection on it to be better and less wonky.

1747149789194.png
 

Attachments

  • 2025-05-13 11-12-31.mp4
    24.3 MB
Welcome back to another update

IVE done the 4th floor. I plan to have 6th and maybe even a secert 7th. This is going to be the BIGGEST tycoon and im acutally may be pushing some engine limitations because of just HOW many Cobson meshes will have to be spawned it may lag out the game. THAT is how big this is. the 5th floor is going to be the soy armory.
1747232114682.png



I mainly put on Halo 2 menu music while working
 
Welcome back to another update

IVE done the 4th floor. I plan to have 6th and maybe even a secert 7th. This is going to be the BIGGEST tycoon and im acutally may be pushing some engine limitations because of just HOW many Cobson meshes will have to be spawned it may lag out the game. THAT is how big this is. the 5th floor is going to be the soy armory.
View attachment 185336


I mainly put on Halo 2 menu music while working
1747233140096.png
 
1747414760967.png

I GOT A WARNING FOR THIS TEXUTRE. Why?
Because apperently for "Redirecting to offsite links". There is not a SINGLE link in this image that links back. obessed filter.
 
ROBLOX KEEPS REJECTING THE DEATH SCREAM AUDIOS I GOT FROM SOYTEENS THAT I PROMISED TO ADD. THESE ARE NOT AGAINST TOS
 

Attachments

  • Screenshot From 2025-05-16 16-01-34.png
    Screenshot From 2025-05-16 16-01-34.png
    8.9 KB · Views: 3
  • scream-0.mp3
    739.7 KB
I turned down the volume in audacity to meet robloxs tos and they accepeted it

(EDIT NEVERMIND. THEY ACCEPETED IT AND THEN REJECTED IT)
1747427582445.png
 
1747507994585.png

Adding and programming the A.I for the feral soldiers and Janny for when the gamemode switches or when the player uses his cash to buy some feral soldier allys.Ive gotten a basic non pathfinding version of this A.I done as a prototype.
 
I got the AI done It works via behavior trees.The ai is extremely smart. when it detects one enemy it will call 3 of its closest allys to it. When firing it will strafe around and keep a distance while shooting. They can detect enemys via SIGHT, and senses which is whne you get to close to them playing sounds like footsteps. They always go to their objective and work together to walk in a way that looks human and not in a straight line. For voicelines it detects at the end of battle start of battle when and where. gets the health of everybody and plays voicelines based on if there wounded, if they were the last to fire, or if they contributed


1747605252589.png
 
After the feralsoldiers that you can buy ill make the final reinforcements that you can call is Jay Louis Irwin. the ultimate janny and final boss.

He will be like a minigun brute with large health and go to HUNT YOU DOWN. having a SAGE gun and ill get a voice actor to act pseudointellectual like the prophet of truth from halo because I think that fits a janny perfectly. He will be larger than you and he will have the heads of Soyjaks on his belt to show the teens and raiders that he has killed
 
Back
Top