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/calm/ CALAMITY | soyjak.terraria.party:46961 | A schlog terraria server!

I've yet to join but it does appear from this thread that there's an issue of people speedrunning the game resulting in most players missing out on a lot. My solution would be (after finishing this playthrough of course) to have a server where you unlock specific bosses and events after a set amount of days to fix the pacing issue and give unfortunate progresslets time to catch up, maybe even give people more time for projects. It would be a little rulecucked, but it could maybe coexist with the main server.
 
I've yet to join but it does appear from this thread that there's an issue of people speedrunning the game resulting in most players missing out on a lot. My solution would be (after finishing this playthrough of course) to have a server where you unlock specific bosses and events after a set amount of days to fix the pacing issue and give unfortunate progresslets time to catch up, maybe even give people more time for projects. It would be a little rulecucked, but it could maybe coexist with the main server.
coexist in the main server ev&oe moon lord will be dead by tommorow lol, but those are good ideas I think.
 
I've yet to join but it does appear from this thread that there's an issue of people speedrunning the game resulting in most players missing out on a lot. My solution would be (after finishing this playthrough of course) to have a server where you unlock specific bosses and events after a set amount of days to fix the pacing issue and give unfortunate progresslets time to catch up, maybe even give people more time for projects. It would be a little rulecucked, but it could maybe coexist with the main server.
what if I added like a progression system where theres two servers, one of them is a hardmode large world, the other pre-hardmode, once you beat wof the game teleports you to the hardmode world or something like that. every player gets a boss completion status thing which tracks their completion. could work but honestly trying to limit it, even by saying "only 1 boss a day" is just shite in my opinion because people want to play the game, so let them play it. don't break their balls or segregate them, etc. there's about 5 to 10 people playing every single day, almost no moments of inactivity so why even screw over the players

i think people might just have to catch up but the players are literally just about to beat golem so like, moon lord death probably iminent
 
could just probably reset it after and then the SLFs (slow little fucks) can get a chance to play and maybe the selfish little fucks can hijack the playthrough again by zooming through all of the bosses again
b& people who play the game too fast...... Us fishers need more time o algo
what if I added like a progression system where theres two servers, one of them is a hardmode large world, the other pre-hardmode, once you beat wof the game teleports you to the hardmode world or something like that.
marge i don't get how this helps
 
b& people who play the game too fast...... Us fishers need more time o algo

marge i don't get how this helps
i guess i underestimated how powerful schlog gamers truly are these niggas boutta make me only spend like 2 dollars on this entire thing
but for real i might just do like a season 2 or something and just keep resetting the world everytime moon lord is beaten, adjust the server to people's likings, e.g no spawn next time because people don't like it, maybe even give hagon admin for the lolz. just something that's essentially an easy low effort solution to people missing out, just keep resetting it, maybe even adjust the difficulty, do challenges, like

like maybe season 2 can have a fishing challenge and whoever gets golden fishing rod first gets admin

perhaps
 
WE BEAT HIM
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