one of the things i want to do with the alice character is just kind of remove it and replace it with my nightmare teachers concept, there is a locked room in the school that you cannot open, but not for any punishment reason but rather that engel knows what is in there and doesn't want to go in, so if there's going to be a punishment imminent mode in my game or something, perhaps miss circle will do her best to grab you and drag you in there as a form of punishment far greater than death.
im not religious but i like how biblical demons look a lot more than kaaatie's version of them which is why i gave maim crucifix big ass goat horns
i guess what im doing is weird, im taking someone's comfort property and taking it a lot more seriously than it was ever intended to be taken, but ultimately i don't care.
my version of alice i guess could just be the nightmare version of miss circle. to all others, that room is nothing more than just an empty room with a chair in it, but to engel, it's his worse nightmare, that room allows him to remember a whole lot, it is a chamber of which his cruelest punishments take place and his demons torment him for no reason.
engel didn't do anything wrong in my eyes, he never did anything to deserve this kind of torture, but perhaps he is the only one capable of breaking the system so much so that he needs to be brought down and contained, for engel has the soul of the player inside of him. im not sure if i'd be willing to extend this punishment to other characters, like claire, but i probably would do so because claire's fate is also to resist punishment and die endlessly, the only ones who are free from punishment are the ones who conform, like the bullies, who are demons in their own right.
i think claire is an important character as one of the first to attempt to survive the wrath of the demons, but ofcourse abbie came first to our knowledge, and along with abbie's death, lana, the sock puppet girl died too, we have no idea why this happened, but we see her dismangled with abbie's body, perhaps because she saw too much.