Autism Project Punishment / Fundamental Punishment - a Fundamental Fangame

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Basil has -500 reaction score, granted I would like that system removed, but ultimately, I see no reason to unignore someone who's effectively just a troll, who upon unignoring will respond with such classic bangers along the lines of "absolute brimstone kys" and then proceed not to explain why in full detail. If you are uncapable of writing long and serious blog posts on the blog site, then I will not interact with you. From now on, the internet is serious business.

If Basil wants me to unignore him he should probably give a good reason as to why I should read his posts and interact with him, if he is comfortable with seeing my posts and commenting about them to people who aren't me, he shouldn't have to ask me. It is my decision to unignore someone if they are particularly interesting and I do not find basil to be particularly interesting.

I believe everyone on this site needs to exercise the will to use the ignore button to it's best effectiveness and ignore me if me and my posts upset you instead of engaging in drama or being negative, as do I when I receive negative comments that attempt to demoralize me. This will be the last time I talk about this. I will only unignore someone if I actually hear good words about them or if they end up creating a project or something that is worth reading. I will not use my time on the schlog to engage further in petty edrama.
ahem...

"i read all of this, i’m currently writing an SCP, is that a good enough project for u..
:(" - basil

he seems genuine but it's up to u
 
ahem...

"i read all of this, i’m currently writing an SCP, is that a good enough project for u..
:(" - basil

he seems genuine but it's up to u
iu


If he says some absolutely dumb shit I'm just gonna ignore him without warning and forget about him again. So sure, why not.
Maybe basil deserves a second chance, or something. albeit my face looks like this rn:

1723244625288.png
 
Very disheartening and demoralizing comment from Seethehunter.
This doesn't exactly make me want to fit into your culture if your culture is just pure negativity and bitching, moaning, whining and complaining, let's be honest.
You could give me ideas for jak related games and ask nicely, but you can't force passion either. I'd recommend you not post in this thread if you're that much of a snowflake.
If I receive any more comments like this from you or anyone else I will ignore you as I do not support or condone unwarranted and unconstructive negativity.

If you have critical feedback to give about me or my projects, anyone is free to do so as long as their opinions are based on logic and not me hurting their emotions because I'm making their clitty leak by making a project about something that they don't like for no good reason.
This is soyjak.blog. You’re goddamn right I’ll shart on your NAS.
 
Very disheartening and demoralizing comment from Seethehunter.
This doesn't exactly make me want to fit into your culture if your culture is just pure negativity and bitching, moaning, whining and complaining, let's be honest.
You could give me ideas for jak related games and ask nicely, but you can't force passion either. I'd recommend you not post in this thread if you're that much of a snowflake.
If I receive any more comments like this from you or anyone else I will ignore you as I do not support or condone unwarranted and unconstructive negativity.

If you have critical feedback to give about me or my projects, anyone is free to do so as long as their opinions are based on logic and not me hurting their emotions because I'm making their clitty leak by making a project about something that they don't like for no good reason.
You should've expected this when you start a fpe project on schlog. Uutside a few individuals, fpe is overwhelmingly hatred in the soysphere. I'm not saying you shouldn't make a fpe fangame but don't expect people here to like it.
 
Well think of it like this, I'm the weird kid in the fanbase, I like FPE for all the wrong reasons.
As for the artstyle? I love it. Idk why you could hate it, its kind of like upscaled pixel art, easy to draw, good outcomes, etc.
Nah your the coolest FPE fan i have ever met
 
Didn't really do much today, added a Locker 3D model and some camera smoothing.
Before:
View attachment 27000
After:

View attachment 27004

I did this in kind of a retarded way where I logged the position of the camera with a 2 frame delay and then it follows it when you move.
Planning on making it so you can enter lockers and hide in them ofcourse, also a first person cam mode could be done easily right now. I added the locker mostly so I can get Engel's height and the scaling right, half the height of a locker, so Miss Circle can be bigger than the full height of a locker, etc.

View attachment 27010

First person prototype
This is sweet progress, iirc remember you said in DM's that he wouldn't be able to walk in first person mode since that was exclusively for the slingshot usage buuuuut i guess you changed your mind.
 
Was gonna post this in the FPE thread but it seems to have been filled with... well
whatever the fuck this shit is
View attachment 26400View attachment 26401View attachment 26402
iu

and as a certain type of fan of FPE, I guess I'm not that weird after all, because this is just, weird. like I aint even gonna hold you.
like this is why people hate FPE what the fuck

anyways im makikng this cool stealth game because i like metal gear solid and baldis basics here

Soygoy why the FUCK do you like FPE?​

Lets get this out of the way first. When I saw Basics in Behaviour, the Kaaatie animation, I thought the artstyle was cool, I also liked the living tombstone song. I imagined what an FPE game would look like, fast paced, stealth action perhaps? But alas nothing like this existed. I always thought of how cool it would be if we had Baldi's Basics but set in a more serious universe with dire consequences would be, rather than the le ebin silly ironic world that things typically are in. I also want to distance myself from most people who do like FPE by saying that those people are of the /qa/ type of people who obsess over women, and as you all probably know, you don't have to worry about that with me, because I'll be obsessing over the men mor- (I'm just kidding, I'm not gay, but I'm not obsessed with women like /qa/ is either.)

TLDR: I'm not sexually attracted to the characters, the art style speaks to me and I just think it's fucking cool as hell. But others are a bit... ehhhhhhhhhh about it.
The issue is that most people focus on the cutesy aspects of FPE and completely disregard all of the gore, the deaths of children and the oppressive atmosphere of the universe and characters like Miss Circle for a "haha le death is le cute!!!" which I find to be disgusting. I like cool stuff, stop making muh cool stuff cute.

What is "Project Punishment?"​

View attachment 26403

Escape. The. School.​

Project Punishment is a potential game made in the Godot Game Engine that seeks to answer the question of "What if we combined Baldi's Basics, Metal Gear Solid and FPE?" I came up with this idea about 5 seconds after watching Basics in Behaviour because I thought it would be really cool. Heres the animation if you want to fully understand what I mean:

Essentially, the idea of school children overcoming a murderous and oppressive threat combined with the action of the music gave me the idea to make something fast paced and action orientated with a focus on stealth, combat and parrying mechanics. I talked about it a lot with Skibidi Sigma in our DMs whilst I was going through my angry evil Neutraplier villain phase but I've since come to my /calm/ senses and I prefer to enjoy what I like to enjoy without people telling me that they didn't read or constantly are negative. Because the opinions of those people simply don't matter and will be ignored.

Project Punishment takes place in a world known as "The Paper Domain" which is owned by an evil and tormented person. This world is very much different to our world, as it is entirely made of paper, the inhabitants of which are forced to endure torturing and suffering for all eternity. The students of Paper School are forced to get good grades or else they die, breaking the rules results in their death, it is a hell that never ends, that is until Engel wakes up and decides to escape. You play as Engel, trapped inside of Paper School, it's your job to use your stealthy abilities to navigate the school, knock out guards with a slingshot and other items, hide in lockers, avoid cameras and avoid punishment at all costs. You must navigate around the school, collect all 10 keycards without alerting the guards and get to the door to escape the school.

Your main enemy is Miss Circle, very much unlike the original animation, I plan for her to be a tall, menacing and not cute but rather terrifying Mister X type character that will follow you throughout the entire school. Unlike Baldi, however, she doesn't instakill, she does damage to you and you can parry her attacks, this was inspired by this frame in the animation where Engel can parry Miss Circle's attacks.
View attachment 26404
However, Miss Circle has an anger bar and if you parry her attacks too much, she'll stop trying to kill you and instead make a B-Line straight to Alice's door, giving you only about 30 seconds to get out before a bigger threat actually instakills you.

This kind of thing is hard to explain to anyone who hasn't seen the 4 minute long animation, but Alice is essentially this all-powerful demon that can attack from a large range, it kills anything that enters it's room and I prefer to treat it like a creature rather than a person.

Like I said however, the core premise of this project is a stealth game set in a school heavily inspired by the Kaaatie animation and the living tombstones theme song, and also Metal Gear Solid. The game will have a First Person Mode so you can aim your slingshot to hit enemies' heads and will have a variety of items similar to the ones you can get in Baldi's Basics. To get keycards, you must perform maths puzzles in real time aswell as solve other kinds of puzzles and avoid guards and other students which might rat on you and where you are. If you are caught, ALERT mode will activate, and Miss Circle will essentially make a B-Line to your location as fast as she can at that moment, the more keycards you collect, the more angry she is, the faster she runs, but the more you parry her, the more angrier she gets aswell, this means you have to rely on items that don't make her angry to get the keycards more effectively. The game will also have cameras you have to knock out, like Metal Gear Solid. I've always found Baldi's Basics to be a cool game that wasn't fully realized or expanded upon so this is kind of my way of making something similar to two great games with a better execution in my opinion.

Current progress​

Currently I have a simple test scene set up to showcase a very basic indev run animation that's not complete but a showcase of the kind of perspective I am going to create.
The 2D characters will walk in a 2.5D environment, every character being a 2D skeleton for easy animation etc. You can change camera perspective with Q and E, I might make camera perspective automatic in the future though if that is possible.

View attachment 26413
Theres no school walls or lockers or anything like that right now because I'm focussing on getting the player character right, making UI elements and giving him moves, making his movement as best as it can be before worrying about level design and stuff, should also make him some sound effects too, combat stuff, parry animations, etc.

Theres a lot more that I would like to explain but you've seen the length of this, so I'd rather just show updates on this and have you guys figure out what I'm doing so I don't have to explain myself.
STOP making this before it is too 'ate, fpe will never be/never was sharty culture
 
Keep doing this saar, fpe will be shardy kultur if you continue.
 
You should've expected this when you start a fpe project on schlog. Uutside a few individuals, fpe is overwhelmingly hatred in the soysphere. I'm not saying you shouldn't make a fpe fangame but don't expect people here to like it.
I thought everyone loved it considering how much I saw it. Like, I wouldn't be doing this if FPE wasn't already on the sharty as it prematurely entered my subconcious after looking at it for 5 seconds while scrolling through /qa/ by accident and then on top of that, I actually watched the animation and realized it was pretty cool, I just don't understand why people hate it.
 
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