Chud Realm of Chudar {Lands of the Soyjakkers}

Cool concept for a gameplay loop on a single player RPG for Realm of Chudar..
^^^^^^^^^^^^^^^^^^
If I made the zones somewhat small, people could submit an entire zone and it just gets added to the map after some balancing / mobs / items / ect.

Essentially Realm of Chudar becomes practice / lore building / place holders, then creating the actual game becomes much easier.

Each zone having it's own stylings, yet the character and items would all have a matching style. It'd be really interesting to always have a new style to explore / fight in... endless content too if people submit to it, for the gamer. Less work for the dev team, more content for the gamer, and people can get involved. Kind of like modders, but their shit goes right into the game.

Could even pay them by creating mini DLC packs if someone submits like 5-10 zones or something..

That'd be sick asf..
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Cooking up a plan..
 
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Soybooru Forest
Thrumming with an unpredictable presence of its many denizens, each as bizarre as the land they inhabit. Towering Soybers, massive beasts with thick, shaggy hides and claws capable of shredding bark, patrol the forest edges, their roars shaking the treetops and warning of intruders. Ratoy, cunning and elusive, scurries through the underbrush, its beady eyes gleaming with mischief as it weaves through roots and shadows, hoarding stolen treasures from unsuspecting adventurers. The skies belong to the swift and piercing Soygeon, a winged predator with razor-like talons and a shriek that sends shivers down the spines of even the boldest. In the deeper glades, the shimmering plumage of Turkesoy glimmers through the trees; their guttural calls echo and their restless movements disturb the tranquility with soylent energy. Beneath the leafy carpet, Snoyl, slow-moving giants with shells encrusted with moss and fungi, carry the secrets of the earth on their lumbering journeys.

Among the leafy canopies are the lively Squijaks, gathering enchanted nuts with ceaseless zeal, their chittering guided by the ambiguous Squisus, an anagogic leader entwined with the colossal horoscopic tree at the forest’s nexus; an archaic ardor breathing life into the thicket shielding it from harm. Yet, its radiance draws the envious gaze of Soygeniu, who schemes to siphon its power to feed his monstrous creation, Soybeso, extending his dominion of darkness. As mutated horrors stalk the glades and machines carve scars into the earth, Squisus marshals the creatures of Soybooru Forest in a defiant stand. In the shadow of Soygeniu’s encroaching chaos, the forest’s fate hangs on the unseen depths of the Squisus prophecy and the unwavering courage of its wild-hearted defenders..

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/after exploring the Lands of the Soyjakkers for several weeks, the ancient Chudarisee Nagolbud packs up his tent and heads back to the JoC to paint Aspy 2; not knowing when he will return to continue exploring the LoS..

 
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Soybooru Forest
Thrumming with an unpredictable presence of its many denizens, each as bizarre as the land they inhabit. Towering Soybers, massive beasts with thick, shaggy hides and claws capable of shredding bark, patrol the forest edges, their roars shaking the treetops and warning of intruders. Ratoy, cunning and elusive, scurries through the underbrush, its beady eyes gleaming with mischief as it weaves through roots and shadows, hoarding stolen treasures from unsuspecting adventurers. The skies belong to the swift and piercing Soygeon, a winged predator with razor-like talons and a shriek that sends shivers down the spines of even the boldest. In the deeper glades, the shimmering plumage of Turkesoy glimmers through the trees; their guttural calls echo and their restless movements disturb the tranquility with soylent energy. Beneath the leafy carpet, Snoyl, slow-moving giants with shells encrusted with moss and fungi, carry the secrets of the earth on their lumbering journeys.

Among the leafy canopies are the lively Squijaks, gathering enchanted nuts with ceaseless zeal, their chittering guided by the ambiguous Squisus, an anagogic leader entwined with the colossal horoscopic tree at the forest’s nexus; an archaic ardor breathing life into the thicket shielding it from harm. Yet, its radiance draws the envious gaze of Soygeniu, who schemes to siphon its power to feed his monstrous creation, Soybeso, extending his dominion of darkness. As mutated horrors stalk the glades and machines carve scars into the earth, Squisus marshals the creatures of Soybooru Forest in a defiant stand. In the shadow of Soygeniu’s encroaching chaos, the forest’s fate hangs on the unseen depths of the Squisus prophecy and the unwavering courage of its wild-hearted defenders..

View attachment 103956
/after exploring the Lands of the Soyjakkers for several weeks, the ancient Chudarisee Nagolbud packs up his tent and heads back to the JoC to paint Aspy 2; not knowing when he will return to continue exploring the LoS..

fake Christian
 
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Shartopia
A helter-skeltered patchwork of personalities and possibilities, where the quirks of its people breathe life into every corner. The city’s sprawling tentscape isn’t your average circus; these makeshift homes, painted with wild symbols and decorated with scavenged oddities, tell the stories of dreamers, drifters, and diehards from across the Lands of the Soyjakkers. Here, you’ll find artisans crafting tools from scrap metal alongside soystics selling bottled "Soylight", and wandering food merchants hawking snacks like fizzy spiced-soy and wriggling glow-soy stew. Newly established farms around the outskirts produce soyruits that drip with colors and flavors so strange as if they were plucked from fevered dreams. The streets hum with barter, banter, and brawls, a living, breathing collage of wild ambition and ingenuity.

With no official leaders, Shartopia is ruled by its energy, factions rise and fall like tides, their alliances as fleeting as the morning mist. Disputes are settled in everything from soyjakking to mud-slinging, and districts spring up as tribes claim ground only to abandon it when something shinier catches their eye. The residents may be rowdy, violent, and unpredictable, but they’ve built something uniquely theirs, a community that thrives on the absurd and turns chaos into culture. It’s a place where a misplaced farmer might reinvent homesteading with carnivorous soybage or an old storyteller might rally the crowds into a soytaneous festival; survival is creativity, and existence is a never-ending experiment.
@DOLL (99%)
One more quick update, still needs a little polish..
 
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Shartopia
A helter-skeltered patchwork of personalities and possibilities, where the quirks of its people breathe life into every corner. The city’s sprawling tentscape isn’t your average circus; these makeshift homes, painted with wild symbols and decorated with scavenged oddities, tell the stories of dreamers, drifters, and diehards from across the Lands of the Soyjakkers. Here, you’ll find artisans crafting tools from scrap metal alongside soystics selling bottled "Soylight", and wandering food merchants hawking snacks like fizzy spiced-soy and wriggling glow-soy stew. Newly established farms around the outskirts produce soyruits that drip with colors and flavors so strange as if they were plucked from fevered dreams. The streets hum with barter, banter, and brawls, a living, breathing collage of wild ambition and ingenuity.

With no official leaders, Shartopia is ruled by its energy, factions rise and fall like tides, their alliances as fleeting as the morning mist. Disputes are settled in everything from soyjakking to mud-slinging, and districts spring up as tribes claim ground only to abandon it when something shinier catches their eye. The residents may be rowdy, violent, and unpredictable, but they’ve built something uniquely theirs, a community that thrives on the absurd and turns chaos into culture. It’s a place where a misplaced farmer might reinvent homesteading with carnivorous soybage or an old storyteller might rally the crowds into a soytaneous festival; survival is creativity, and existence is a never-ending experiment.
One more quick update, still needs a little polish..
fake Christian
 
Once there's like 6-7 zones fledged out with lore, I'm thinking of trying to make it into a single player rpg similar to how the zones are in world of warcraft classic/vanilla + this game:
Like a pixel art'y mix of all that..
The mission is to traverse, adventure, level up, get strong.
Main goal is to rebuild Chudom Donjon.
Quests and fiat currency to progress the story and rebuild.

Then Realm of Chudar 2 will be a multiplayer game like this:
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@dino used your creation to invent the origins of Feralbud > Nagolbud
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@DOLL
 
I tried it, got confused and then 500 unicorn rainbow sparkles tried assaulting me violently it hurts
 
for coordinates (15,15) to (20,15) are you planning on building something, I wanna try and create something there
If it's blank it's open game. Can always move stuff around too for the lore.. it's a dynamic project right now.
 
If it's blank it's open game. Can always move stuff around too for the lore.. it's a dynamic project right now.
is it possible to have an artwork be in 2 lands at once? I ask because I wanted to add a road that went from (20,15) in realm 1.2.1.1 to (1,15) in realm 1.1.1.1.

Additionally, are there going to be any zones, north west from 1.1.1.1?
 
is it possible to have an artwork be in 2 lands at once? I ask because I wanted to add a road that went from (20,15) in realm 1.2.1.1 to (1,15) in realm 1.1.1.1
Yeah for sure, map is being designed like old school maps, figures, and buildings of significance take up many squares. Essentially just building out the lore / toons / story, ect.

Check out @DOLL 's zone to the north..

He should be putting on pixel art classes at or one of those sites, quit wage cucking and become a real nerd.. *hint hint* @DOLL

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This is 99% @DOLL , I've just designed the layout and terrain features..

Anything you design I can mold into the story somewhere.. just start creating shit!
 
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