Doll is correct the development was a disaster because frqqt kicked me off of the team for no reason. If I was on the team still the game would've been a cvlt classic. (Even doe I did nothing but come up with a few ideas and wrote a few of doll's phonecalls geg)
If I was in charge of it I would want to take inspiration from One Night at Flumpty's though, because that was pretty much the best "joke fnaf game" and was the closest thing to a five nights at cobsons. One thing I really liked about flumpty's was ONAF 2, where the characters jumped into the doorframe and announced themselves and you had an exposure meter they depleted when doing this, that you have to conserve over the night.
I suck ass at fnaf games so FNAC was too overtuned and hard for me, and well, everyone. I think they really needed to make things ramp up slowly like literally all fnaf games know to do, instead of have several threats you have to babysit on from the getgo. Nuts for example was way too distracting for a night 1, and the Ipad only having one use seems arbitrary, as you are still fucked when the bars on feraljaks cage are broken anyways. That AND swede raping you from the other side was ridiculous night 5 level bullshit.