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Autism Project Punishment / Fundamental Punishment - a Fundamental Fangame

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Daytime and Nightmare with Miss Thavel
Night will be pitch black but Engel has a torch and can light up torches
so yeah, Sure.
Personally i would've preferred it if the daytime looked like the animation, and nightime looked like your screenshots for the first section and then later on it would all go dark.
Also why torches? Wouldn't that set off the fire alarms?
 
Personally i would've preferred it if the daytime looked like the animation, and nightime looked like your screenshots for the first section and then later on it would all go dark.
Also why torches? Wouldn't that set off the fire alarms?
Nightmare
I probably shouldn't speak too much about features that are far off into the future, need to talk about stuff I need to deal with now. but in the future, it'd be nice to encorporate other teachers and give them their own modes, like a hide and seek type mode with Miss Thavel where she acts like a weeping Angel you have to look at to stop her from moving while completing the same tasks you would complete, or maybe she stops in the light and you have to light torches to stop her, but the torches don't last very long.

Engel v Angel geg

but that's a future idea, right now I need to
- Figure out how to make the environment look cool
- Finish character states and their anims like proning
- Mirror MGS mechanics like looking around walls
- Add a slingshot and an inventory system
- Add user interface stuff like a stamina and health bar
- Add items
- Add enemies
- Make a main menu etc

btw for the Main Menu I plan for that to be like a room where Engel is trapped in and he's covered in blood, but people come by so sometimes he hides underneath a box and a silhouette of Miss Circle walks by, then when you press start or the play button, the cam moves to a chalk board which asks you to select your save and what gamemode you want to play etc. The ingame pause menu will be the "LEARNING IS FUN!" book which will contain info about all the characters and their status, e.g Abbie and Lana (the sock girl) are both dead. You might even be able to trick other students and get them killed as a game mechanic, specifically against Oliver and students that can be an obstacle, maybe that can be a lethal method whereas everything else is non lethal.

And as for the concerns of enemies appearing infront of you, you will have a map / radar and a first person view which I will let players move around in like MGSV even though I don't intend for them to do so.
 
no work on the environment today, but made some ui
the dot in the middle is a wip crosshair i forgot to disable dont worry aqbout it


i think maybe a white background is better
1724248231758.png
 
i did all of that in like a day because i was bored and had no internet
downloaded paper textures in the last car trip to old house. i actually bricked my family wii btw, it's fucked, i'll need a NAND flasher to fix it.
thankfully dolphin emulator is keyed and I played wii sports with family by downloading a rom from the internet.

not much work has been done tbh, more needs to be done, like adding UI elements and camera limiting areas and changing the debug area to look like it's FPE, I guess. I used to have no lighting but when I added lighting it added so much detail that I liked it more.

this is because Engel is unshaded, shading for Engel is a bit wonky as of right now for some reason.
from here it's okay ish
View attachment 31190
but here he's completely black and i dont know why
View attachment 31191
that actually looks pretty good
if you actually want this to be successful you should probably stop posting about it here because people are going to eventually find out that you've been using the racist woahjack website and you're going to get cancelled or whatever
 
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